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Snyper
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Location:
Adelaide
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May 2002
Understanding 1/4 mile times Fri, 19 March 2004 07:59 Go to next message
ok, have been taking my car to the track a few times now.
am trying to understand the timeslips.
i have run a few high 14's, with very different mph times, what does this mean ?! too much wheel spin ?!

14.704 @ 96.00
14.768 @ 92.80
14.715 @ 91.21

these were about a month ago, now just the other night...

14.550 @ 100.10
14.510 @ 100.18
14.694 @ 96.92

now I have heard that with the "perfect" run, a 100mph pass should be 13.9 1/4 mile times....

Brendon
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Mr DOHC
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October 2002
 
Re: Understanding 1/4 mile times Fri, 19 March 2004 09:18 Go to previous messageGo to next message
hmmm the first ones were good launches with obviously less power, now it seems u have more power and less traction
Quote:


now I have heard that with the "perfect" run, a 100mph pass should be 13.9 1/4 mile times....



perfect run?????????, a perfect run is defined by the times u get and reaction VS dial in
i.e.
u dial in at 14.00, u run a 14.000 at xxx.xxmph and u cut a .400 light, thats perfect

my brother in laws old S14 ran 13.49 at 99mph, my bosses old XW ran 13.55 at 123mph hmmmmmmmmmmmmmm,

the first set of times VS mph is fairly good, just practice the launch
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wastegate
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Location:
Gold Coast
Registered:
May 2002
 
Re: Understanding 1/4 mile times Fri, 19 March 2004 10:40 Go to previous messageGo to next message
Umm unless you are bracket racing the reaction time does not effect your race agaist the other lane. It also has no bearing on your ET as well.

The ET is started as soon as you break the staging lights. Eg once the wheel passes the second beam.

Mr DOHC: As a rule of thumb if you get more wheel sping you get a higher MPH, a good 60ft time helps with ET ALOT!

If you are running 100mph yes you sould be able to crack a 13 on street tyres. Perhaps you need better tyres, a LSD or just finding the right launch rpm.

However it seems alittle strange you were running 100mph and now only low 90's, perhaps you have changed something? Perhaps it was a hotter night etc... all addes up.

Anyway, it give you something to aim for.
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sideshow
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Location:
sydney
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March 2003
Re: Understanding 1/4 mile times Fri, 19 March 2004 12:29 Go to previous messageGo to next message
wastegate is right

when u finaaly do get good traction yr mph drops but yr time gets quicker

could also be what gear u cross the line in

my old car i used to get just b4 the finish line and have to decide whether to change into 5th gear of rev the ring out of the engine it never seemed to make much difference

i know most guys run around a 4.1 diff ratio

then about a 26 inch tall tyre

there is shitloads to much round with

but i think best thing is to be is where yr engine makes max hp as in revs and in 4th gear goin across the finish line
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Mr DOHC
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Re: Understanding 1/4 mile times Fri, 19 March 2004 13:03 Go to previous messageGo to next message
Quote:


when u finaaly do get good traction yr mph drops but yr time gets quicker


please explain how the mph drops, there is no reason for the mph to drop, the "gap" between them will decrese
i.e. 14.0 @ 95mph vs 13.7 @ 97mph

why would u go
14.0 @95 vs 13.7 @ 91mph

when u have a better launch u r able to get up to speed better.


oh btw, i know ALOT about drag racing
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Mr DOHC
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October 2002
 
Re: Understanding 1/4 mile times Fri, 19 March 2004 13:10 Go to previous messageGo to next message
Quote:

the reaction time does not affect your race agaist the other lane. It also has no bearing on your ET as well.


u r right it doesnt, thats why auto boosted cars sit there and build up boost during qualifying/testing, they can and it wont do shit to their ET, but if they do that in a race they'll be shot.

Quote:


Mr DOHC: As a rule of thumb if you get more wheel sping you get a higher MPH


once again, how does that work out, if u mean mph VS ET then yes, but wheelspin will not get u hi mph

Quote:


a good 60ft time helps with ET ALOT!


how much would my 2.84 60ft kill me {fucking flatspot}
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sideshow
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Location:
sydney
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March 2003
Re: Understanding 1/4 mile times Fri, 19 March 2004 13:23 Go to previous messageGo to next message
well when u wheel spin of the line yr engine revs higher and doesnt sort off bog down

and it sort of sling shots u at the middle to end and u get better top speed


if u get very good traction yr engine sort of bogs on the line

it launches hard but the revs then need to biuld back up and they dont build up as quick as when u r wheel spinning so yr mph is down but because of the good start u dont spend lost time wheel spinnin in one spot so u get better time

its hard to explain but the fact is better mph when u have some wheelspin

better et time when u have good traction

u may know alot about drag racin

theres is alot to learn about drag racin
im no expert but have been sort of in the drags for 14 yrs

my old car ran 12.2 sec but it ran 120mph

now a car that can run 120 mph is a low 11 sec car

but then when u do get traction yr car then runs say about 117 mph to get that low 11 sec pass

its hard to explain but they are the facts
bit of wheel spin higher mph
very good traction low mph better time


remember we r not talkin 5 seconds of wheelspin
we r talkin about small wheelspin then gradualy gettin traction after 60ft mark

if u cant understand this then go buy a book

maybe the very fast cars dont apply to these rules but to cars runnin 10 to 15 sec times i think its applicable

[Updated on: Fri, 19 March 2004 13:30]

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Norbie
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Location:
Brisbane
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May 2002
Re: Understanding 1/4 mile times Sat, 20 March 2004 01:19 Go to previous message
Mr DOHC wrote on Fri, 19 March 2004 23:10

how much would my 2.84 60ft kill me {fucking flatspot}

That's a woeful 60ft time. I thought I was going pretty bad with a 2.7, but 2.84 is truly bad!

On street tyres you should be aiming for a low 2 second 60ft, you might even creep into the 1.9's if you're good. Something must be wrong - either you have major traction issues or your launch technique sucks. Probably both! Smile

Anyway remember if you can knock half a second off your 60ft time (which is more than doable) you'll be looking at a 13 second pass, or pretty close to it.
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