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Location: Melbourne
Registered: November 2003
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Re: Doom
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Mon, 07 November 2005 06:50
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RWDboy wrote on Mon, 07 November 2005 15:03 | 'Doom 3 is made by losers rah rah rah'
Totally wrong, wrong, wrong!
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Well obviously atleast the heads of ID are losers, as they authorised this horrid script to be made into a movie!
And from all reports about this game, it is made by losers. What else would you call a bunch of idiots that release a game nobody likes?
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Location: South Australia
Registered: July 2002
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Re: Doom
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Mon, 07 November 2005 13:01
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Uhhh - right, I think this is just a difference in opinion. You know, different strokes for different strokes
Sure the script wasn't great, but it's not the worst script to come out either. The actors weren't great either, the set production wasn't great, the editing wasn't great, the directing and cinematography wasn't great, the score wasn't great and the marketing wasn't great either.
Alot of things screwed the pooch when it came to that movie, just because iD signed off on the script (and note, not one of the big wigs at iD have a history in screenplay writing) doesn't make them 'losers'. They made the call and put trust in the wrong people. The people to blame are the people who made the movie, not iD.
Secondly, Doom 3 was a very successful game and was both critically acclaimed and also well received by it's audience (me included in that). One thing you might also want to note is that iD software have not always been touted as being the greatest game developers of all time, but their influence on the industry through the licensing of the technology and their support of creative up-and-coming developers (such as Valve for example) mean they are an incredibly vital ingredient in the world of (PC) computer games.
I can definitely vouch for John Carmack *not* being a loser. The others (Adrian Carmack, Todd Hollenshead, Tim Willits and Kevin Cloud) i don't really know alot about because either I haven't personally had any contact with them or I haven't really kept up with the GDC in the last few years. I haven't got a favourable *impression* of Todd Hollenshead, i can say that much.
Until you have even attempted making a computer game i don't think you can pass judgement on them as to whether they are any good at it or not
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Location: Melbourne
Registered: November 2003
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Re: Doom
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Mon, 07 November 2005 13:27
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None of the crap you mentioned really matters.
What matters is they read the script, saw no demons or mention of hell, then signed at the bottom... losers. I kinda expected the rest of that crap (hoped it wouldn't be so though). And you're right, that isn't as much to do with ID software as it is to do with the producers. But ID coulda hunted around for a better producer. I'm sure they knew what they where getting into. They could have gone to someone who couldn't afford to have payed them as much for the movie rights. Someone who was a good film maker and an avid fan of Doom. I'm sure there is SOMEONE out there. But no, they took the monies.
I can only comment on the bits of Doom 3 I have played, but it seemed to be nothing special to me. After playing it the first time, I loaded up doom 1 and played it for twice as long as I had played doom 3 (after spending as much time getting it setup and bloody working).
ID Software, as you yourself mentioned, is mainly a technologies company. They don't really work in gameplay and story anymore. John Carmack is an awesome programer, and his work with open source gaming is legendary, making him okay in my book... up untill he ruined my childhood by authorising this travisty.
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Location: South Australia
Registered: July 2002
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Location: Melbourne
Registered: November 2003
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Re: Doom
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Tue, 08 November 2005 05:36
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RWDboy wrote on Tue, 08 November 2005 12:29 | Now you are just being an idiot for the hell of it
I have to disagree with you regarding Carmack being an 'awesome programmer' - he's got a good vision for where he wants the technology to go and has pushed the hardware manufacturers quite hard to achieve those goals. All the 'awesome' programming done at iD was done by Michael Abrash.
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Err, as far as I knew Carmack INVTENTED the virtual memory system that Doom used. Without which, Doom would have had to use Wolf 3D style graphics.
Perhaps programmer was the wrong term.
But now you're being picky for the hell of it.
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Location: South Australia
Registered: July 2002
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Re: Doom
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Tue, 08 November 2005 12:42
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Yup I am being picky for the hell of it
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Registered: August 2002
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Re: Doom
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Tue, 08 November 2005 12:47
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Its a movie, its not a computer game, who cares.
All in all, it was OK up until it went first person, then it became laughable.
The whole time im thinking resisdent evil and aliens and thinking ive seen it all before.
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I supported Toymods
Location: Frankston, Victoria
Registered: April 2004
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Re: Doom
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Tue, 08 November 2005 12:59
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Stupid stupid stupid iD... They can't even remake it now... Not for like another 10 years or something...
Just hope the big-wiz movie producers do a better job of Halo and Half-Life.
Kev.
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Location: Melbourne
Registered: November 2003
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Re: Doom
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Wed, 09 November 2005 14:41
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Phrostbyte wrote on Tue, 08 November 2005 23:59 | Stupid stupid stupid iD... They can't even remake it now... Not for like another 10 years or something...
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That's EXACTLY what I was thinking! There can't be a good one now! No matter what, the first Doom movie will allways be crap. And it may well be the ONLY doom movie ever made. At best a good Doom it'll have to have a different name. They could use "Doomed". That'd work. Or "The Shores of Hell", but it still wouldn't be Doom.
I guess in 10 years another one might be made that'll be good. But I wont hold my breath.
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I supported Toymods
Location: Frankston, Victoria
Registered: April 2004
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Re: Doom
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Wed, 09 November 2005 21:41
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Toymods could band together, put a bunch of money in a pile, and make the Doom movie the way it should be. I mean tell a video graphics designer that you want to make a doom movie the way it should have been the first time and he'll probably jump in for free. Just yeah call it Doomed and we won't need any copyright stuff. Rename UAC to UAI (Union Aerospace Incorporation), stuff like that, but the original storyline could stay the same...
Anyway, crazy idea, only got up 10 mins ago...
Kev.
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Location: Melbourne
Registered: November 2003
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Re: Doom
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Thu, 10 November 2005 03:06
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Phrostbyte wrote on Thu, 10 November 2005 08:41 | Toymods could band together, put a bunch of money in a pile, and make the Doom movie the way it should be. I mean tell a video graphics designer that you want to make a doom movie the way it should have been the first time and he'll probably jump in for free. Just yeah call it Doomed and we won't need any copyright stuff. Rename UAC to UAI (Union Aerospace Incorporation), stuff like that, but the original storyline could stay the same...
Anyway, crazy idea, only got up 10 mins ago...
Kev.
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Dude, I'm totaly up for that!
Anyone know where to get a decent video camera?
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Location: Kellyville, Sydney
Registered: June 2004
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Re: Doom
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Thu, 10 November 2005 03:52
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ive got one on my phone
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Location: Melbourne
Registered: November 2003
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Re: Doom
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Thu, 10 November 2005 04:05
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Great! So we got a video camera. Now we just need actors, prop designers, makup artists, anamatronic experts, pupeteers, 3D modelers, lighting specialists, set designers, camera men, a Pryrotecnics crew and more money than any one of us have seen in one place in our lives!
Ohwell... it was a good idea.
Perhaps we should make a movie about cars first, as we already have all the props and actors for that. THEN pitch our idea to universal or someone.
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I supported Toymods
Location: Frankston, Victoria
Registered: April 2004
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Re: Doom
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Thu, 10 November 2005 04:51
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Fark yeah man
Fast and teh furious style, no storyline, just cars speeding everywhere... its perfect!
My cousin has an expensive video camera that should be fine for that kind of thing.
Kev.
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Location: Sydney
Registered: July 2002
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Re: Doom
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Sat, 12 November 2005 00:20
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Halo movie would be awesome. I've never played the game longer than 2 mins (I hate console FPSers).
Has anyone read any of the Halo books? One of my mates lent them to me saying I'd be suprised. I was! Action cover to cover. The whole book takes place in like 3 days realtime. If they make a movie on the books it'll be awesome.
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Location: Epping, Sydney
Registered: August 2004
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Re: Doom
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Sat, 19 November 2005 12:02
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Shraka wrote on Tue, 08 November 2005 16:36 | Err, as far as I knew Carmack INVTENTED the virtual memory system that Doom used. Without which, Doom would have had to use Wolf 3D style graphics.
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Doom allocates a single block of memory from the operating system and then manages that memory itself using what they call "zone memory allocation". Nothing particularly tricky about it. Basically a doubly linked list of memory blocks. It isn't virtual and it isn't the reason for the graphical improvements over Wolf 3D.
The zone allocation can still be found in the Quake 3 source code, however it isn't the primary memory manager as it is in Doom.
Shraka wrote on Tue, 08 November 2005 00:27 | John Carmack is an awesome programer, and his work with open source gaming is legendary, making him okay in my book...
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Agree with you on this point.
RWDboy wrote on Tue, 08 November 2005 12:29 | I have to disagree with you regarding Carmack being an 'awesome programmer' - he's got a good vision for where he wants the technology to go and has pushed the hardware manufacturers quite hard to achieve those goals. All the 'awesome' programming done at iD was done by Michael Abrash.
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WTF? Michael Abrash is an amazing programmer, but so is John Carmack. Have a read of "Ramblings in Realtime" by Michael Abrash. It seems the man himself disagrees with you. Here's just one quote:
Michael Abrash wrote | "John [Carmack] had done not only DOOM, but also the engines for Wolf 3D and several earlier games, and had actually done several different versions of each engine in the course of development (once doing four engines in four weeks)"
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Location: South Australia
Registered: July 2002
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Re: Doom
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Sun, 20 November 2005 01:46
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Agree to disagree
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Location: Melbourne
Registered: November 2003
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Re: Doom
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Sun, 20 November 2005 02:39
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AlexT wrote on Sat, 19 November 2005 23:02 |
Shraka wrote on Tue, 08 November 2005 16:36 | Err, as far as I knew Carmack INVTENTED the virtual memory system that Doom used. Without which, Doom would have had to use Wolf 3D style graphics.
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Doom allocates a single block of memory from the operating system and then manages that memory itself using what they call "zone memory allocation". Nothing particularly tricky about it. Basically a doubly linked list of memory blocks. It isn't virtual and it isn't the reason for the graphical improvements over Wolf 3D.
The zone allocation can still be found in the Quake 3 source code, however it isn't the primary memory manager as it is in Doom.
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Learn something new every day. I must admit, when I was playing Doom and Doom 2, I was a bit young to understand such things. I've read some articles, but the main thing is I just remember dad rambling about some stuff and how great it was when he was setting Doom up for us.
Still, if he authorised Doom the movie, Carmack has something wrong in the head. Even if that something wrong isn't open source and his programing.
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Location: Epping, Sydney
Registered: August 2004
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Re: Doom
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Sun, 20 November 2005 04:59
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Shraka wrote on Sun, 20 November 2005 13:39 | Learn something new every day. I must admit, when I was playing Doom and Doom 2, I was a bit young to understand such things. I've read some articles, but the main thing is I just remember dad rambling about some stuff and how great it was when he was setting Doom up for us.
Still, if he authorised Doom the movie, Carmack has something wrong in the head. Even if that something wrong isn't open source and his programing.
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You totally sent me down the wrong track
You're thinking of the DOS/4GW 32-bit DOS extender. Wasn't invented by John Carmack, but he certainly used it for DOOM. In that context your comments are pretty reasonable. It allowed the use of much more memory (needed to store all the graphics) and calling it virtual memory sort of makes sense.
I was keen to see the DOOM movie, but the reviews were just so bad that I didn't.
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Location: Melbourne
Registered: November 2003
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Re: Doom
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Sun, 20 November 2005 05:58
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AlexT wrote on Sun, 20 November 2005 15:59 |
Shraka wrote on Sun, 20 November 2005 13:39 | Learn something new every day. I must admit, when I was playing Doom and Doom 2, I was a bit young to understand such things. I've read some articles, but the main thing is I just remember dad rambling about some stuff and how great it was when he was setting Doom up for us.
Still, if he authorised Doom the movie, Carmack has something wrong in the head. Even if that something wrong isn't open source and his programing.
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You totally sent me down the wrong track
You're thinking of the DOS/4GW 32-bit DOS extender. Wasn't invented by John Carmack, but he certainly used it for DOOM. In that context your comments are pretty reasonable. It allowed the use of much more memory (needed to store all the graphics) and calling it virtual memory sort of makes sense.
I was keen to see the DOOM movie, but the reviews were just so bad that I didn't.
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Yeah, don't go see it. It's crap and ruined my childhood.
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